Module Three, Queen Victoria Garden Pavilion, required the designing and fabrication of a pavilion to sit within Melbourne's Queen Victoria Garden's. Using appropriate software designs were brought to life using Virtual Reality (VR).
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Each task was completed using a range of Rhino, Grasshopper, Adobe Suite, Unreal Engine and fabrication skills.
Queen Victoria Garden Pavilion was created in 2018 for a second year Bachelor of Design subject.
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The resolved design is based on the manipulation of a singular geometry. A pentagon has been scaled, rotated and distributed and orientated along a curve. The shape decrease in size, becomes spaced further apart and essentially ‘unzips’ as the user exits the pavilion/ usable space.
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A stepped walkway defines the usable space, with the open nature of the pavilion allowing for external viewing of activities. The earth rises up on one side to provide a further sense of enclosure to the space and direct circulation.
The land slopes down to the pavilion on the exposed side, drawing individual into the space.
Lighting has been utilised underneath the walkway and within each frame to highlight the rotating geometry and create a different atmosphere at night.
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The model was fabricated using laser cutting technology. Materials used were 2mm white Perspex, 3mm clear Perspex and 3mm MDF.
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The first stage of construction was gluing all contour sheets together. These were then sanded until smooth, forming one continuous surface. Gap filler ensured all imperfections were covered. From here matte white spray paint was applied. Notches were then sanded again to ensure each frame would fit in place.
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As each frame was inserted the el-wire was threaded trough. Once all frames were assembled, lighting was attached to the underside of the platform before being glued to the structural beam.
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Luminous Skeleton was modelled in Rhino then transferred to Unreal Engine (UE). Objects required texture mapping in Rhino prior to exporting. Texture mapping ensures that textures applied in UE scale and wrap around the object correctly.
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As lighting is a large component of the design all renders and 360 output were set at night to emphasise this element.



