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Module Two, Flatness vs. Projection, involved the creation of a digital axonometric Mario World using two images from the game.
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All drawings were completed using graphite pencil and technical pens. The final Mario World design was created on Adobe Illustrator, while Adobe Photoshop and Indesign were used in the production of the journal.
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Flatness vs. Projection was created in 2017 for a first year Bachelor of Design subject.
The following images demonstrate the development of the Mario world from the initial draft, left, to the completed design, far right.




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